The Multimedia Dome features a green Astro-Turf surface mounted onto an early generation satellite dish. It sits atop a circular apron of brown Astro–Turf bordered by maroon pleather bumpers. Details include a zipper dividing the apron in half to allow for disassembly, and seat belt strapping bound by plastic clasps that serve to secure the bumpers in place. The resulting effect of these modular elements is to suggest the formal attributes of functionality and transportability.
On top of the dome is a green button (commonly used for arcade video games) and inset speakers. When the button is pushed, the warning sound of an audible pedestrian crosswalk is played through the speakers.
In this early collaboration by Borins and Marman, a fascination with the synthetic is combined with an interest in a minimalist approach to electronics and interactivity. The Multimedia Dome is an example of the ongoing re-purposing that Borins and Marman apply to technology for artistic means.
It is significant that the Multimedia Dome is comprised of materials manufactured to replace the real: these synthetics are designed for durability, high traffic situations and all-weather conditions. Ironically, the Multimedia Dome reconstitutes materials in such a way that viewers regard it as a landmark within the exhibition space, a focal point for social interaction, or place for contemplation. The method that the artists use to fabricate the sculpture closely follows the techniques of industrial manufacturing. Borins and Marman mimic the physical attributes that consumers look for in an industrially manufactured consumer commodity and apply those attributes to the art object. The Multimedia Dome represents the first major sculpture in which Borins and Marman began to employ formal strategies and symbols to transgress and alter the use of metaphor in sculpture. The locus of this strategy is exemplified by using an audible pedestrian crosswalk as the starting point for the formal realization of their work: they re-purpose these unassuming sounds in an aestheticized and symbolic manner. Simultaneously they force utilitarian technology into the sphere of the abstract while demystifying the notion of interactivity as artistic sideshow.